If the AI is the ruler of the HRE, they will not promote their culture if B is Czech or of Central German heritage and C is Czech or of Central German heritage. The final requirement doesn't apply to your question about vassals, but I'll include it for completeness. If that is the case the only cultures the AI will convert if B is a divergent/hybridized culture converting C, their parent culture (or any of the parent's parents), or English/Scottish converting the cultures they are supposed to replace.Ĥ. Then the next requirement is that the culture B and C don't have a cultural acceptance at or above 50%. Thus for most situations only your dukes (or king) vassals will promote their culture.ģ. As the AI needs to either be independent, a duke or higher, B is a divergent/hybridized culture converting C, their parent culture (or any of the parent's parents), or English/Scottish converting the cultures they are supposed to replace. As none of the dead cultures at game start have been given away around the neighbouring county and as they are dead there aren't any counties of their (unless you the play create some) the AI has no way to bring the culture back.Ģ: So if there is some neighbouring B culture (or it's one of the scenarios where B should replace C) the next thing to bring up is the AI's status. the English converting an Anglo-Saxon or Cumbrian county, any of the Iberian heritage cultures converting a Visigothic county, Swedish/Norwegian/Danish converting a Norse county, etc). So if there are not counties of culture B next to culture C under your vassal then they will not convert anything, except if culture B is one of the handful of cultures that is supposed to replace culture C (e.g. Additionally, whenever the AI has a county not of their culture there is always the chance they become that culture (especially if it is their lieges culture) and or that they hybridize with it.įirst what culture A is doesn't actually matter for to the AI when deciding to take the promote culture task (matter for related topics like vassals changing culture like I mentioned above), but I'm just going to focus on the promote culture task for this.ġ: The most limiting factor for the AI is the requirement for the culture to neighbour a county they could convert. In that case, random tasks and events might occur that increase the county’s culture conversion or take longer if they have a lower score.First note that they AI can also convert counties of your culture to their culture, even if under you. Suppose your Steward has a higher Stewardship score. But when they do, the population should be more manageable for your ruler to control so long as they remain in the same culture. It can take several years for them to complete it. Once you have them working on the task, it’s only a manner of time. Feel free to assign a new councilmember to the job if you can find another better suited for the role. The task can task several years, and it usually helps to have your steward’s Stewardship level above 10. To assign them to convert a county’s culture, go to your council management page and find your steward on the right side, in the middle. The steward is the one traditionally looking over your realm’s finances and your infrastructure. Your steward’s job is to convert a population in a county’s culture if it differs from yours. To do this, you need to convert the people to your culture. The population has quite a bit more to provide you with, and you could maximize your rewards. You don’t receive as many levies as possible, and they don’t offer as many taxes. You’re probably dealing with a few members of the population attempting to rise against you. In Crusader Kings 3, when a county in your realm does not share the same culture as you, it can be difficult to maintain control.
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